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How to edit mdl files
How to edit mdl files











how to edit mdl files

Its a good idea to stick them in an empty subdirectory when doing this, as it can generate a LOT of files (especially player models). Right-click MDL files and select Decompile to decompile them. Action: Decompile Application: C:\Sierra\Half-life\bin\mdldec.batħ. Scroll down to the MDL entry, which should say "Opens with HLMV" by now.ĥ. In explorer, select Tools->Folder Options, File Types tab. if you put the decompiler exe in a different location, simply point this command there insteadĢ. I will use example paths throughout this tutorial, you MUST make sure your paths point to where ever you put the files. BAT file in the same directory as mdldec.exe. Steps to take so you can right-click MDL files to decompile them:ġ. If anyone wants to mirror them please do, because I don't know how long the forum keeps attachments. The Decompiler and Compiler are attached to this post. For the clueless, thats C:\Sierra\Half-life\bin I suggest placing this (and other related tools) in a \bin directory in your half-life folder.

how to edit mdl files

If you click it in windows, nothing will happen (until you set it up, see below).

how to edit mdl files

The nice thing about Kratisto's Decompiler is he has released it in EXE format, so decompiling is no longer tied to Milkshape alone (MAX users rejoice). For those who have been around for a while, weapons don't have to be re-origined if done with Kratisto's decompiler. Recent versions have started using Kratisto's Decompiler, which is far superior. Milkshape has a built-in decompiler, but it is far from perfect. Once you've found the orgins you like, edit the QC file, and re-compile.Īnd there you have it, a model with new orgins, without having to know TONS about modeling.īefore you can edit anything, you're going to need to decompile the models. you can use Jed's HLMV to mess around with the orgins, and not have to compile a new version everytime, like you used to have to do. so beware, drakes shotty still looks like the orgin is 0 0 0, even though it's not.Īnyway, moving on. note, if in the QC, that won't showup in Jed's HLMV. when you compile a model, you can use Jed's HLMV hack to look at the model FROM the orgin it says. Then had 3 numbers after it, for example, the fixed version of Drakes Custom shotgun uses this: Inside of this QC file, you'll find the line that starts with i prefer wordpad over notepad, but both work. QC, this file can be opened using any low-level text editor. Once you've decompiled the model, your left with a folder (hopefully you put it in a folder before decompile) full of random files. There are tools to Compile/Decompile a model (available free somewhere.













How to edit mdl files